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skyrim mod serana dialogue addon

Previously ignored quests (like "Season Unending") are now covered as well. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. It should now be correct. 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes - Backend script and quest design improvements for Serana Romance 4-9. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Removed SDA Friendship requirement for the College of Winterhold commentary. Good news; it exists. This has been fixed. - (SSE Only) Repackaged BSA. This will be accessible through the Serana Menu. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Implementation of Serana commentary recap framework. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). 1.0 RELEASE! Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Banter toggle with custom-voiced followers. - Fixed xEdit script property Warning Message (was previously harmless though). Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Serana won't be that close to you after you've just made love once. - Alduin bug was fixed previously but delayed. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. This will be enabled when 3.0 is released.). For the players, just try to role-play and be considerate, alright? - Serana can now store items in a dedicated storage inventory without using or equipping them. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Added in teleportation to the Companions quest commentary. Big Update! - Disabled two Laura Bailey combat lines that were already revoiced. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Fixed some backend problems with the SDA Injured Dialogue. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. It's disabled for now though until I can find a way to get it working consistently. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Sometimes Serana may run off or her pathing may become wild. diventare la vostra anima gemella! Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! The base dialogue commentary quests should all be started in time. No need for patches :). - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's Some issues prevented it from occurring in a radiant manner. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Addition of 1st Serana banter framework. - You can now change how far or near you want Serana to travel along with you! About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. Volkihar side coming later. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Support for the SexLab animation framework for romance scenes. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Backend improvements for how Serana Romance quests are numbered. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. She chooses to stick around, and her ending reaction to you has been toned down a bit. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. NFF has two conflicting script files, just make sure SDA's overwrites. It seems to cause more problems and confusion than it's worth. The revoice is completed. Now Serana should never be lost again! - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. This allows her to converse with the player better when she needs to. - Backend improvements with WhatsOnYourMind dialogue. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Also deleted the irrelevant GV that wasn't being used. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - The Markarth and Morthal conversations were mixed up. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Her comment after "The Silver Hand" quest should now fire for more people. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Cure Dialogue Rewrite + Expansion. - Disabled old recap dialogue to help reduce VA overlap. Serana will now feel even more responsive and alive during your adventures! - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. So now you can hear all of her fun lines. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. A quest marker will be provided for where to go. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Revoice of some remaining combat grunts/final radiant dialogue. - Sleeping functionality. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. It should pop up now for those who have finished the Main Quest. - Serana's Necklace of Vivacity now has custom meshes and textures! This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). When both FG and OStim are installed, OStim takes precedence. Gone are the days of Serana using stuff you don't want her to use! The player isn't her thrall or blood cow. - Reduced frequency of Serana gift-giving. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. junctions that weren't previously there. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. Now when the player lockpicks a container, Serana will occasionally comment on it. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. So telling her to be quiet should now actually do that, and not make her talk more instead. - Serana commentary convos on Dawnguard members (Hunter side). If Serana isn't close to you yet, you won't hear any MQ commentary at all. I'm sure some of you have noticed the updated SDA file available on bethnet. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Radiant commentary on Ancient Technology quest. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Serana Dialogue Add-On 3.0 Release! : r/skyrimmods Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" That new bug has now hopefully been fixed. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. *woot woot! - Disabled more hello, goodbye, and combat lines. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Fixed custom greet loop with the "Arthon" name. - Serana no longer sneezes when she's a vampire. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. But you can take it to the next level with this dialogue add-on. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Removed GetDistance requirement from radiant lovemaking dialogue. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate.

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skyrim mod serana dialogue addon